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DDoS protection · Peeryx · 15 Tbps+

Our network

The network behind your server.

Direct European interconnections, international IP transit and network protection provided by Peeryx. Here is how your hosting connects to the Internet.

Direct connections across Europe.

From Marseille, our direct interconnections serve the destinations below. IP transit also provides access to other networks, in Europe and internationally.

MarseilleCubixServ
  • Frankfurt
  • Milan
  • Madrid
  • Amsterdam
  • London
  • Switzerland
Interconnection diagram. Actual paths depend on routing.

CubixServ and Peeryx: clear responsibilities.

CubixServ

Your hosting, management tools and support for CubixServ services.

Peeryx AS213382

Upstream IP transit and Anti-DDoS filtering on the Peeryx network, AS213382.

Protection before traffic reaches your server.

Traffic passes through Peeryx network protection before reaching your service. Game-specific and application-specific filtering profiles depend on the selected plan.

Check your connection

Measure from your users’ regions to the actual service address. Results also depend on their ISP, routing and the protocol in use.

Diagnostic examples

Linux / macOS

ping -c 20 <IP>
traceroute <IP>

Windows

ping -n 20 <IP>
tracert <IP>

For a diagnosis, send support the server address, the time of the issue, your country and your ISP. Include any measurements you have.

Client area
Network calculator
Network calculator

Bandwidth and packets: understand network load

At the same bandwidth, smaller frames mean more packets to process. Compare frame sizes and see their link occupancy.

From 0.001 Mbps to 20 Tbps. A dot or comma is accepted.

Reset
Frames per second1,488,095Theoretical result rounded down, without measuring a network. It is not a guaranteed server capacity, mitigation capacity or ping.
Link occupancy per frame
84 bytes
Gross throughput
125.000 MB/s
Link overhead
23.81 %
Understand the calculation

Untagged Ethernet model: the selected frame size includes FCS. Add 8 bytes of preamble/SFD and the equivalent of 12 bytes for the inter-frame gap. Tunnels, hardware limits and application processing costs are not modeled.

pps = floor(bits/s ÷ ((frame + 20) × 8))

Let’s discuss your connection.

A game, an application or a particular network handoff? Tell us where your users are and what connectivity you need so we can plan your project with you.

Contact CubixServ